Posts tagged 'modding'

Using uMod Patcher to create new hooks for Rust (the game)

I’ve recently been making some mods for the game Rust. I don’t play much of the game myself, as I’m pretty bad at FPS games in general, but I do enjoy watching a select few YouTubers and streamers play it. One thing that I’ve seen a bunch of them complain about is the excessive use of autoturrets and other traps during raids, and for griefing people and areas. While I can’t do much to help the vanilla players, I am familiar with making mods for the game using the Oxide mod framework, which is now part of...